{"json_modified": "2016-03-28T08:46:09.390298", "uuid": "31afe1b9-f700-48fa-815d-f6a6c1008cd0", "title": "Bounce off the walls", "url": "/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser/Bounce_off_the_walls", "tags": ["Canvas", "Beginner", "Phaser", "beginner", "Tutorial", "JavaScript", "bouncing", "canvas", "Games", "2D"], "translations": [], "modified": "2016-03-14T03:43:50", "label": "Bounce off the walls", "localization_tags": [], "locale": "en-US", "id": 159205, "last_edit": "2016-03-14T03:43:24", "summary": "Now that physics have been introduced, we can start implementing collision detection into the game \u2014 first we'll look at the walls.", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "Bouncing_off_the_world_boundaries", "title": "Bouncing off the world boundaries"}, {"id": "Compare_your_code", "title": "Compare your code"}, {"id": "Next_steps", "title": "Next steps"}], "slug": "Games/Tutorials/2D_breakout_game_Phaser/Bounce_off_the_walls", "review_tags": []}